
Justice League of America 46, “Crisis between Earth-1 and Earth-2!”/Justice League of America 47, “The Bridge Between Earths!” Written by Gardner Fox, art by Mike Sekowsky (pencils) and Sid Greene (inks), edited by Julius Schwarz.
On Moro Mountain on Earth-1, Hawkman is chasing a stolen bullion truck when a cold fog envelopes him and it turns into a fur coat lorry. Puzzled, he overcomes the crooks with a morningstar and his fists.
On Moro Mountain on Earth-2, Sandman is chasing a stolen fur coat lorry when a cold fog envelopes him and it turns into a bullion truck. Puzzled, he overcomes the crooks with his Sandgun and handfuls of sand that he transmutes into a concrete wall, and glass handcuffs.
Elsewhere on Earth-2, Dr Mid-Nite is just taking down a bunch of crooks robbing a bank, using his new weapon, the Cyrotuber, a multi-barrelled gun whose anodes use different medical techniques – ultrasonics, cryogenics, lasers – for offensive purposes. Suddenly, he is spun around in the hands of the Flash – the Earth-1 Flash – who is astonished to see him on Earth-1.
And Batman is duking it out with a crook who suddenly starts duking it back very powerfully: he has been shifted to Earth-2 and is battling Wildcat.
More than superheroes are affected: weddings are disrupted when bride and groom are switched, sports when boxers are replaced by golfers. Black Canary switches from an Earth-2 rooftop to an Earth-1 swamp, from which Green Lantern retrieves her. Solomon Grundy, the marshland monster, breaks out of the prison globe created for him by Doctor Fate and Green Lantern of Earth-2, but lands on Earth-1, and Blockbuster, being investigated by the Alfred Memorial Foundation, vanishes in a burst of energy and is sent to Earth-2.
In the midst of all this, a JLA signal is sent to Ray Palmer, who is assisting his Italian exchange scientist colleague Enrichetta Negrini with her experiment, but his size and weight controls refuse to work.
At the JLA’s sanctuary, Mid-Nite and the Canary volunteer to fill-in for any Leaguers who have been swept to Earth-2. Meanwhile, at the JSA’s headquarters, Doctor Fate has tried and failed to send Batman back. Both teams are interrupted by news of rampaging monsters and go out to do battle.
On Earth-1, the joint League/Society team comes up against Solomon Grundy and, after an exhausting fight, capture him by opening a crevasse in a mountain, dropping him in and closing it up. The mixed Society/League team tackle Blockbuster, with only Batman aware of who he is and how to stop in: Blockbuster trusts Bruce Wayne. Before Batman can yank off his cowl, Wildcat attacks and is smacked back into Batman, stunning him and leaving him face down, but when he awakes, he does indeed calm down Blockbuster. Wildcat comments that it doesn’t matter that he’s exposed his true face: he’s on Earth-2 after all.
Meanwhile, the Spectre is on his way into space to head off some rogue asteroids, responding to a request from Starman who is otherwise engaged. A mysterious force envelops him and draws him into Warp-space, where he meets a strange character, a traveller from the Anti-Matter Universe. When the Spectre tries to stop the Anti-Matter Man from going any further towards the positive matter Universe, and explosive mutual destruction. But though he can touch anti-matter without being blown up, the effects on his psycho-matter body are weird and unpredictable and he is beaten.
Going in pursuit, the Spectre sees that Earths-1 and 2 have somehow been drawn out of their respective positions and into Warp-space, where they are on a collision course.
In order to halt them, the Spectra expands to giant size and, placing himself between the planets, holds them apart – his hands on one Earth, his feet braced against the other.
With the monsters beaten, the League and Society are at an impasse. Ray Palmer still can’t shrink. The Anti-Matter Man has landed on the Spectre’s back and is walking forwards. And the gravitational forces of two planets are eroding the Spectres strength, Gradually, he begins to shrink, allowing the planets to move closer to one another.
End of part one.

Enrichetta Negrini has dreamed, all her life, of shrinking space, warping it so that man can step directly onto other planets. Her space-warping machine is running well, so she goes off for a tea break.
Ray Palmer’s size and weight controls suddenly turn burning hot, as if they have had an overload of power. The only possible source for this is the Space warp machine, so Palmer turns it off.
Immediately, Solomon Grundy and Blockbuster (but no other transportee) are returned to their native Earths, where the two mixed teams have to start another battle against crazed and super-powered monsters. In the midst of the fight, Doctor Fate receives a summons from his crystal ball and returns to JSA HQ, where he discovers the Spectre, the Anti-Matter Man and the threat to both Earths. This calls for all-out attack, so he summonses all the heroes from both Earths to follow him into Warp-space. This leaves the two monsters free to rampage, but Green Lantern has a scheme to take care of this.
In Warp-Space, the heroes split into three teams: Fate, Hawkman and Green Lantern attack Anti-Matter Man’s head, The Flash, Wildcat and Batman their foes midriff, from a ring placed at that height by Fate, and Mid-Nite, the Canary and Sandman his feet, from atop Spectre’s back.
Everybody starts well, but Anti-Matter Man hits back at all nine, sending their powers back at them. Nevertheless, the heroes work together to improvise splendidly, and even manage to knock Anti-Matter man out. They then lever him off Spectre’s back and away from the twin Earths.
Back on Earth-1, Palmer has changed into his Atom costume, and Enrichetta is still on her tea break (she’s supposed to be Italian, not British!). Despite the Space-warp machine being switched off, the Atom is able to tune a monitor screen onto the Spectre and discover what is happened, and he can then leap through the screen to bring help to the Spectre.
It’s a rather two-edged sword help, however: the Atom has brought a second of his size-and-weight controls, with which he intends to shrink the Spectre to an inch, then expand him instantaneously to full-size. As every object thus treated, except Palmer himself, explodes violently on re-sizing, this is not good news for the Spectre, although the force of the explosion will blast the Earths back to their normal positions in space (apparently without adverse effect). The Spectre, being a noble creature, agrees to sacrifice his existence.
Whilst the Atom sets things up, the nine heroes continue battering the Anti-Matter Man, and he them in return.
Finally, the Atom is ready. He shrinks into an oxygen molecule to protect himself, operates his controls, shrinks the Spectre and blows him up, brobningagedly.
When the shock waves are over and the Atom returns to his normal shrunken size, he is greeted by the sight of a nebulous, massive Spectre reforming, having imbued all the molecules of his body with a magnetism that would draw them back from all over the Universe. Once he’s restored, they go in search of their team-mates, arriving just as the shock-wave of the Spectre’s explosion blows Anti-Matter Man back to his own Universe.
Of course, all this time, Solomon Grundy and Blockbuster have been rampaging unhindered: not so, for Green Lantern used his power ring to beam the pair together, where they have been pounding the shit out of each other ever since. The heroes arrive on time to see the two monsters knock each other out simultaneously. When they wake, they have knocked the hate out of each other and become great friends.
The JSA lead Grundy and their displaced people back to Earth-2, the JLA lead Blockbuster and their displaced people back to Earth-1. The Atom suggests they should tell Enrichetta Negrini to give up her experiments but the rest of the League overrule him: scientific progress must be allowed to advance. Besides, they’re always there to save the day!
* * * * *
The fourth team-up sees the first change in the creative line-up. Bernard Sachs’ retirement from comics in 1965 left Justice League of America in need of a new inker and, after a one-off use of Frank Giacoia on issue 44, Sid Greene settled into place just in time for the big JLA/JSA event.
Once again, Fox finds a new structural angle for the story, breaking up the teams for the first time, as well as starting the action in media res instead of spinning off from a regularly scheduled meeting.
This sounds like a good idea in theory but, due to a number of factors, is considerably flawed in practice. For one thing, with the action, especially at the beginning of the story, taking place in a variety of locations, the story is constantly flitting rapidly from one viewpoint to another. This is a technique that, in the modern, hyperactive, ADD world, is not merely inevitable but mandatory, but despite the fast pace of contemporary Marvel Comics, this kind of story-telling was not Gardner Fox’s metier, and it shows in the plotting.
Once the two split-teams are gathered, the next phase is to set them up against the displaced monsters. Once this situation is defused, temporarily, Fox then introduces a seemingly random and unconnected element with the Spectre out in space encountering, first, the Anti-Matter Man, who he can’t defeat, and secondly a pair of Earths on a collision course that no amount of patented Fox pseudo-science can make plausible.
And there’s Ray (the Atom) Palmer paying not the slightest bit of attention to his Italian exchange scientist colleague and her undescribed experiment.
Yes, the opening part of the story goes haring about all over the place. Sekowsky’s art looks tons better, more solid, more substantial, with fewer of those idiosyncratic poses that look so uncomfortable, and bigger too: he’s drawing larger, trying to import a bit of Kirby dynamism, and squeezing the story into fewer panels overall.
But that’s nothing as to the second part. Signorina Negrini goes for what proves to be an exceedingly long tea break and the first thing Palmer does is turn off her experiment, because it seems to be stopping him from shrinking off to play superhero. Questions of scientific ethics, not to mention respect (but then she’s only a woman, and anyway, she’s furrin’) don’t come into it, especially as Palmer’s hot to have the experiment shot down in flames at the end.
But the little lady’s experimental space warping machine is the spanner in the works, and the moment it’s switched off, the entire displacement plot of the first half of the story gets thrown out of the window, and we can concentrate upon that sub-plot about the Anti-Matter Man to the exclusion of everything else.
Wait though, it gets better and better! Switching off the spacewarp machine sends Solomon Grundy and Blockbuster back to their native Earths, but it doesn’t affect anybody else who’s been displaced. Batman’s still on Earth-2 with Bruce Wayne’s facing hanging out for all the world to see and Wildcat fatuously commenting about how it doesn’t matter his revealing his true face, as if there isn’t/wasn’t a Batman in the Justice Society who might have some secrets left to preserve.
Not that it matters because, after a decent interval in which we can re-run the fights of the first half, Doctor Fate scoops everybody up and out into warp-space to tackle the Anti-Matter Man.
I shall decently postpone discussion of that fight for some paragraphs whilst I jump ahead to the colliding Earths. Enrichetta’s still off down the tea shop and presumably not at all concerned about the fact that her completely distracted host is back up there with her machine, her lifelong dream experiment. And Palmer’s now become the Atom and has found out all about the current crisis, and indeed transports himself to the scene in warp-space via the viewscreen of a space-warping machine that’s been switched off since page 2.
We know it’s still switched off because nobody’s plying backwards and forwards between the two planets, which are definitely not affected by the immediate presence of another powerful gravitational attraction, and indeed they haven’t even looked up to notice another Earth right where you’d expect not to find one.
But The Atom’s here to save the day. The Spectre recognises him at once despite the fact that he’s not long since returned from twenty years of imprisonment within Jim Corrigan’s earthly form, has never attended a Justice Society meeting since his revival and whose closest acquaintance with the Justice League has been the four members recently fighting the Anti-Matter Man, none of whom even descended to stand on the Spectre’s capacious back.
But he welcomes the stranger, even though this stranger immediately tells him that he’s here to save the day by blowing the Spectre into smithereens. Glad to, says the Spectre, demonstrating once and for all that it’s different when you get dead, whilst not letting on that he’s got a Get-Out-Of-Being-Spread-Across-The-Whole-Damned-Universe-Free Card tucked up his non-existent sleeve.
All that leaves is picking up the two monsters who have ingeniously been pitted against each other all this time to keep them off our backs, and who conveniently beat all the hate out of each other (yeah, you wish) just in time for the last page.
As you may guess, this is not the finest of stories.
What makes this story into such a mess is difficult to determine. One obvious, but superficial factor, is that this story takes place in 1966: the Year of Batman, or at any rate the Year of the Batman TV Show. The ridiculously camp approach the series took, and we’re not going to start any debates about that here, was most disastrously copied over into the comics, and at times it renders the book unreadable. I shall only give one example, gliding over the entire fight-the-Anti-Matter-Man bit and quoting this one caption: “This Contra-Cat is a claw-happy fighter who relishes a bang-up, rock ’em sock ’em rhubarb!”
You can thank me for that later.
A less obvious, but more influential factor was Marvel. Five years had passed since Fantastic Four 1, since the Marvel Revolution, and though DC were still in fervid denial, putting Marvels success down to “Bad Art”, the truth was that only the restrictive distribution deal National held over Marvel’s head had kept the upstarts from commercially swamping DC already.
Gardner Fox had been writing his detail heavy, plot heavy stories for over twenty five years. Subconsciously at least, they knew their peak was behind them. In The Comic Book Heroes, Jones and Jacobs write of the increasing amount of rewriting Fox’s plots were needing just to make any sense at all. DC were holding on to an aesthetic dominance that, increasingly, only they believed in, were holding back a tide they couldn’t contain.
They would do so a while longer. Fox still had two more team-ups he would write, but this year was a sign of cracking, of giving way to something he really didn’t understand, that Schwarz hadn’t yet got a handle on. The story was a mess.
That wasn’t all. Of the JSA members present, Doctor Fate becomes the only character to feature every year to date, Dr Mid-Nite and Black Canary turn out again, and the rest of the line-up completes, in one story, the full Justice Society line-up: Sandman and the Spectre, the last two overlooked founders, and Wildcat, who guested with Mr. Terrific, but had a later shot as a member.
The Spectre had been returned in Showcase by Fox and Schwarz, with clear intentions to revive him for a series, though those intentions had been dashed, and it was only the boost provided by this team-up appearance that enabled Schwarz to go ahead with his plans.
And interestingly, Dr Mid-Nite gets an update on his second appearance, trading in his old, one-note blackout bomb gimmick for the surprisingly interesting Cyrotuber, although his decision to apparently only speak in medical terms was a decided counterweight.
But it’s poor Sandman at whom we must look. Like Doctor Fate, he returned to his old costume, the distinctive if somewhat impractical business suit, cape and gas mask. But unlike Fate, and more in the fashion of Mid-Nite, he’s saddled with a new weapon: the Sandgun. And no, it does not shower malefactors with sand, as you may fear. That, the Sandman keeps in his pockets, continually throwing it at people and then using the Sandgun’s peculiar energies to transform it into concrete, or unbreakable glass.
I was just about 11 when I first read this story. I knew not a single thing about Sandman, about his background, about how he really used to operate. I had no alternative but to believe that this was how he’d fought crooks all along. He’s called Sandman. He’s going to fight with sand. I just couldn’t seriously believe it.
As for the story’s viability, post-Crisis? Not a minute, Slim.
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