The third of the current Winged Victory four-parter is very good, though little happens that develops the plot. Vic fights off the Iron Legion with admirable ease, whilst Samaritan stands back, to be called upon if needed. Samothrace is closed down, and the mysterious teenage boy, unwilling to be set back to what he was running away from, escapes into hiding. Further ‘evidence’ causes a warrant to be issued on Vic, though Commander Flint lets her go before orders reach him to arrest her. The Confessor takes over the investigation from his ‘Bat-Cave’ at Grandenetti Cathedral (this is one place where the analog is just too thin: this one’s a steal), blythely telling Vic she needs to hide out in her other identity entirely – in short, drop out of the case and let everyone sort it out for fear – which she refuses to do. She’s then drawn to an aged Japanese woman, a member of the Council of Nike, the first she has met in person, who gives Vic a breather, and confidence in herself. At the end, the mysterious kid, having followed the Iron Legion through some mysterious portal, enters a compound and discovers…
But that’s for next month.
I’m not criticising this story, just saying that, for a four-parter, very little has happened overall, and very little space is left for an ending that’s being played up as monumental, with life-changing events. And very little time has passed within the story, perhaps 48 hours at most.
That alone distinguishes Astro City from every other title published for about two decades. Usually, multi-part series now have multiple viewpoints, a cascade of scenes happening simultaneously, shifts in viewpoint at least every other page, slivers of story designed to distract from the fact that the story’s probably crap to begin with: comics for the MTV, ADD generations, who are bored by lingering on any one thing for more than a couple of seconds.
The problem is that, when you get a series intent on developing its story in a more traditional manner, too much exposure to the hyper-busy, however reluctantly, can affect you to the point that you start to feel as if too little’s happening.
What does really impress me about this issue is Samaritan. He loves Winged Victory, and because he loves her, he wants to help. He also knows, with a calm certainty that is even more impressive, through being rare, that she doesn’t need help because she’s good enough without him. At the same time, he gets, where it is important to get, that the core of her being is not to want or receive help – that Winged Victory is more than a person, but rather a symbol, and that for her to cease to be that symbol is to cease to function.
All this is played out with very little direct reference to it, and in complete contrast to the Confessor, who focuses on the practical so blinkeredly as to do the very thing Winged Victory cannot allow: take over, do the job, help out the little lady who needs a man to do things for her. Sure it makes sense, and it’s completely Batman-esque, to do the job, first and foremost. No malice is intended, but the Confessor is as good as doing the hidden enemy’s job for them, and it points out Samaritan’s strength and gentility all the more.
We’re promised “two showdowns, some life decisions and a turning point or two” next issue, in the space of one issue. I have no idea where this is going: is Busiek suggesting that Lauren’s fear will be realised, that she will clear Winged Victory’s name yet still be stood down? Who is behind this? The thing about Astro City is that, once the status quo is undermined, it doesn’t go back: we have to have a new status quo. The only thing we can expect is change.
(And if it turns out to be the Confessor who’s behind this, I suspected it here first, ok?)