Dan Dare: Trip to Trouble


To give them their due, Odhams did genuinely think that Dan Dare had gone stale, and that what was needed was an injection of action: shorter stories, less characterisation. Trip to Trouble was produced to those specifications and no doubt they were satisfied with the outcome. Unfortunately, it’s proof positive of exactly how wrong they were.
Trip to Trouble (a title of such horrifying stupidity that is unmatched in the whole cycle) lasted only sixteen weeks, and rounded off what would now have to be referred to as the Terra Nova Trilogy. It was meant to cut off Frank Hampson’s ambitious sequence as briefly as possible, and if realisation of intention is a mark of artistic success, then it’s a masterpiece. As stories go, it’s a shallow flop.
We’ll not hold this against Eric Eden this time, as he was probably working to pretty tight instructions, but as we shall see, he would fail to rise much above this perfunctory effort.
Having learned that his Dad had moved on from the first Novad continent, Dan has an inspiration. McHoo confirms that an inflatable life-raft was among the emergency gear carried by the Galactic Pioneer and that the Galleon has a similar one on board. So Dan and Dig in Anastasia, with Lex O’Malley on hand as naval expert, track wind and water currents to identify the approximate shoreline where Captain Dare would have come to land. They then drop Lex, in the inflatable, to complete the journey. Except that Lex is promptly captured by a gun-shooting powered boat and taken ashore.
When Dan and Digby land, to plan a rescue, they are surrounded by rebels who speak a few words of primitive English, and taken to their leader, Calo, who speaks perfect English, for he, like the Novad tribe elder, knew Captain Dare.
And that’s where the bad news kicks in. We’re only five weeks into the new story, and Calo confirms Captain Dare is dead: dead, not only off-stage, but aways off in time, ten years ago, Dan’s whole expedition both a failure and a complete waste of time before it even began. And Odhams, having delivered such a casual brush-off, compound their callousness by delivering these sad tidings in the Christmas week edition of Eagle: Christmas: Goodwill to all men: Rebirth. Some things just suck.
But let us not fret over this news, there’s action to supply to the readers. Dan, after taking a couple of moments to absorb this loss with the stoic, stiff-upper-lip of the true-born Englishman, dedicates himself to a tribute to his father. They are in the land of Lantor which, for over a decade, has been under the control of the neighbouring country of Gan, and its brutal absolute Dictator, the Grandax. Calo leads the Lantorian rebels, and Captain Dare died, shot in a failed uprising. So Dan will now lead a successful uprising.
And it really is as mechanical as that. Three men overthrowing an overwhelming force takes eleven weeks. First they rescue Lex, then they eliminate the Gan air force, then they capture the Grandax, which leaves a power vacuum with no-one psychologically able to replace him.

The Gan forces retreat to Gan, the Grandax mounts a final attempt to overthrow the rebels, but sends himself to his death instead, and that’s it. All done and dusted, wrapped up, and let’s go home, all traumas forgotten, Dan wholly unconcerned as to his father’s fate and the absence of so much as a grave to mourn at. At a conservative estimate, the complete overthrow of Gan takes about seventeen hours.
Next stop Earth, and Frank Bellamy’s chance, a mere six months into the year-long contract he’d signed to draw Dan Dare, to put into place the changes for which he had been hired. To foreshadow these, the final panel features some thinking heads, musing on what they’ll find when they return after so long an absence. Sir Hubert, The McHoo, the Professor (making one final appearance), Digby and Dan. No Flamer Spry: given his total absence from the series until it’s very last panel, It’s tempting to ask whether he was actually left behind on Terra Nova? It would explain a lot…
In his justly-lauded Sandman series, Neil Gaiman, in one of its early issues, came up with a throwaway idea that is still a mark of sheer genius. Dream’s realm contains at its heart a castle that is infinite and meandering. Like all good castles, it contains a library of extensive proportions. But this is the Library of Dream, and as befits such a thing, it holds not only every book that ever was written, but every book that was ever dreamt of, every book that it’s author thought of, or planned, or imagined, or left unfinished except here. J.R.R. Tolkien’s The Lost Road exists there in full. Charles Dickens’ The Return of Edwin Drood is complete.
I would dearly love to spend a day (or a night) in the Library of Dream reading the real Terra Nova cycle, as drawn by Frank Hampson.

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