At long last, something of an overall story is starting to form, though we still have a long and slow start to the penultimate volume before we begin to see anything of it.
We left Merlin, Mandor and Jasra in the ruins of the Keep of the Four Worlds, after the partially enhanced Jurt, and Mask the Sorceror, finally revealed to be Merlin’s ex-girlfriend Julia, have departed, the latter with Merlin’s dagger in her kidney. Jasra binds the Keep’s former master, Sharu Garrul to the Fount of Power as it’s Invisible Guardian, and leads everyone off to a place of rest where Mandor conjures up a culinary delight for the background to yet another of those frustrating question-for-question sessions where nobody discloses anything more than they have to.
We do learn that Julia became interested in magic when Merlin showed her various glimpses of power without ever trusting her enough to explain: Julia turned out to be a powerful natural sorceress and studied under Jasra whilst concealing her wider ambitions.
Jasra’s own power derives from the way of the Broken Pattern: up to nine such Patterns exist in Shadows close to Amber, in diminishing degrees of reliability. Becoming an initiate requires walking the interstices, not the Pattern, and Jasra led Julia through this, eventually enabling her to attack and overcome Jasra and seize the Keep.
Ultimately, the talk turns to Kashfa and Begma. Jasra knows the Prime Minister and his daughters, and also the rumours about Coral’s parentage, which Merlin confirms. The trio pool their concentration to contact Coral, in a very dark place, held by a massive concentration of power, which lashes back at them through Shadow. Ghostwheel disperses all three, removing Merlin to a very obscure place in Shadow, surrounded by wards.
First Dworkin, then Oberon, try to summon Merlin to a task involving Coral. Both are pattern-ghosts, unreal representations taken of the originals when walking the Pattern. Both are dissolved by the wards but the next to appear is Corwin, who is more real, passes the barriers and knocks Merlin out. He wakes in a black and white desert without sound, his Trumps useless. When he summons the sign of the Logrus, it knocks him out.
The Logrus summoning temporarily enables his strangling cord, Frakir, to talk, and give him directions as to where he must go. It leads him to a chapel in which he must firstly guard armour overnight, then don it to progress. Merlin must choose between Chaos and Amber. He refuses to do so, even in the face of the Serpent and the Unicorn, but a Chaos dagger is sneaked onto his person, deciding for him.
Merlin travels on, interminably (we will get to the objective, I promise, but this is ninety percent filler so far). En route he meets further Pattern-ghosts of Brand and of Deirdre. Brand explains that these can be stabilised by the Blood of Amber, but when Merlin cuts his wrist it bleeds fire and consumes Brand.
Next, he meets and races Jurt. For a time they team up, putting their differences aside. Merlin sustains Jurt’s ghost with blood. The next ghost is Caine, as an antagonist, then Duke Borel. At long long last Merlin is vouchsafed access to Random and Vialle’s bedroom in Amber and required to steal the Jewel of Judgement. Borel reappears, to attack him, and Benedict, to defend him. It is slowly becoming clear that this is some form of contest between the powers, the Pattern and the Logrus.
Merlin and Jurt trek on still, until they find a door that gives them access to a Pattern. Merlin realises this is the first of the Broken Patterns. Coral is at its centre and to reach her, Merlin has to walk the Pattern, using the Jewel to reconstruct it as did Oberon with the Primal Pattern. His way is blocked by a Logrus-ghost of himself, but Jurt sacrifices himself to remove him.
Once at the centre of a repaired Pattern, he finds Coral sleeping. The Pattern will not send them away until they have sex. Despite being three-quarters asleep, Coral welcomes Merlin’s attentions, and then they can return to Amber. Merlin sends her to find her father and get him off that hook whilst he recovers from his exhaustion.
Before he can sleep he has to confront the voice of the Pattern, towards which he is disrespectful, then Dworkin – the real Dworkin, fully sane – comes looking for the Jewel. He warns Merlin that to remove the Jewel now will probably kill him.
So Merlin goes off for a long sleep in the blue crystal cave, where time flows far faster than Amber, before attuning himself to the Jewel.
Back in Amber, he tries to replace the Jewel without its absence having been noted. He also tries to contact Luke, but Luke is preoccupied. Then he is distracted by Coral, who wants to see her sister. Ghostwheel summons Mandor to lift his spell, but the moment Nayda sees the Jewel, which she terms the Left Eye of the Serpent, she grabs it and runs.
Merlin pursues. The ty’iga confirms it was sent to protect Merlin by his mother, Dara (that Merlin never even considered that possibility is evidence of the level of stupidity this Cycle operates upon) but it has a higher purpose if it gets the chance: to grab the Jewel and return it to the Logrus. Within Amber Castle, the two powers confront each other, hurling accusations about actions that have tipped the balance between them. Ghostwheel stands between them, refusing to pledge to either. The signs meet, causing a massive silent explosion that blows a hole across two floors of the wing. Mandor sustains a broken arm, Coral damage to her right eye. Merlin realises with disgust that the Powers have no concern for their servants, only their rivalry.
Everybody makes shift to sort things out. Dworkin operates on Coral. Random updates Merlin on the situation in Kashfa where his nominee was supposed to be crowned today. Unfortunately, a mercenary horde under Dalt has attacked, captured the Duke and installed a new King to be crowned: Rinaldo, aka Luke, exactly as he and Dalt had cooked up. Random wants Merlin to represent Amber at the new coronation.
After a symbolic dream-diversion in the Corridor of Mirrors that stalls things for the penultimate chapter, and a search of the semi-demolished quarters of Brand during which he finds Brand’s old sword and also a ring of potent powers that he keeps for himself, Merlin gets to Kashfa and contacts Luke secretly. Dworkin and Coral have disappeared, operation outcome unknown. There’s a suggestion Corwin’s been using his quarters in Amber secretly. Merlin meets Luke in a Chapel, hands over a coronation present of Brand’s blade. They are attacked by the powered-up Jurt. He steals the sword but is injured. He takes hostage a shrouded woman in the chapel, threatens her life. She is Coral, wearing an eyepatch. She is also Luke’s wife. She thrusts Jurt away from her, torments him before he trumps out. Behind the eyepatch is the red glow of the Eye of Chaos, the Left Eye of the Serpent, the Jewel of Judgement…
The bit about being Luke’s wife? Long story…
As you may have gathered, much of my response to the Second Chronicles is exasperation. We are now four books in, yet the amount of useful, purposeful story is not yet enough to fill one. Increasingly, the books are filled with scenes that strike me strongly as filler, such as the Corridor of Mirrors chapter that does nothing but bulk the book out to its required length. And to take three and a half books to introduce your point is, I would argue, amateurish writing. All we have had to date is puzzle after puzzle and a determined effort not to solve any of these, which is an acceptable technique for a first book, provided resolutions start to appear in the second. Instead, we had yet more puzzles and the equally infuriating profusion of people having answers that they refuse to disclose, for little better reason than cussedness and a schoolyard I-know-something-that-you-don’t.
I’d also adduce the business with the powerful ring, which we’ll later learn is called a spikard. For nearly four full books, Merlin’s most reliable self-defence weapon is Frakir the strangling cord. It even gets a voice in the first half of this volume. Yet the moment he finds the spikard, Merlin ties Frakir to a bedpost and leaves it, for good.
And the spikard is a concentrated cheat. Zelazny has tied up so much in this Cycle in Merlin being a sorceror and sorcery being a thing of study, preparation, time and strength. Then he gets tired of all that and throws in a Wham Bam Thank You Mam, instant Magic-on-a-stick device that can do anything on a second’s notice. That’s what I call cheap cheating.
One book to go. I wonder if my self of the mid-Nineties was as uninvested in finding out what and why as I currently feel.